/**
 * 
 */
package com.lehecai.core.lottery.play.impl;

import com.lehecai.core.lottery.PlayType;
import com.lehecai.core.lottery.play.BaseGroup;
import com.lehecai.core.lottery.play.GroupDefinition;

/**
 * 新3D格式定义
 * @author zhangzhiqiang
 *
 */
public class X3DGroup {
	
	static {
		
		BaseGroup.add(PlayType.X3D_1DDS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1)			
				}, 1, 1);//目前只支持票内容为单注

		BaseGroup.add(PlayType.X3D_1DFS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1)
				}, 1, 0);
		
		BaseGroup.add(PlayType.X3D_2DDS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1)
				}, 2, 1);//目前只支持票内容为单注

		BaseGroup.add(PlayType.X3D_2DFS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1)
				}, 2, 0);	
		
		BaseGroup.add(PlayType.X3D_TXDS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1),
				new GroupDefinition(1, 0, 0, 1, 1)
				}, 5);

		BaseGroup.add(PlayType.X3D_TXFS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1),
				new GroupDefinition(1, 0, 0, 10, 1)
				}, 0);	
		
		BaseGroup.add(PlayType.X3D_HZ_DS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 1, 1)
		}, 1);		
		BaseGroup.add(PlayType.X3D_HZ_FS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 28, 1)
		}, 1);
		
		BaseGroup.add(PlayType.X3D_HZX_DS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 1, 1)
		}, 1);		
		BaseGroup.add(PlayType.X3D_HZX_FS, new GroupDefinition[] {
				new GroupDefinition(1, 0, 0, 26, 1)
		}, 1);

	}
	
	
	public static void init() {
		
	}

}
